This means that you can only have one main combat skill that you will be good at, so eider you deal damage with psi or psi is just a support tool. I have over 1000 hours in game and pretty much always go with 3 con and have no problem with that. But the small investment in psi will help greatly against the 2-3 late game enemy types that are rarely encountered but otherwise fairly difficult to fight with throwing weapons. Valve Corporation. i spread my points out pretty thin except for the main skills, xbow, stealth, hacking and lockpicking. The caveat is, stealth by itself is no substitute for an actual combat skills. Underrail builds. Now the only thing you need to do is throw gas grenades. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Espaol - Latinoamrica (Spanish - Latin America), underrail.info.tm/build/?FAsLBwUDAwUAKABuKABubm4AAG5uDw9uAAAAAAAAAA45T8KZBjwLwqsQE1LCgt-_, underrail.info.tm/build/?HgsLBwUDAwYAKADCoCgAwqDCoMKgAADCoMKgAA_CoAAAAAAAAEEOOU_CmQY8C8KrEBNSwoJCAEvCthLfvw, underrail.info.tm/build/?HgMQCQUDAwcAFwDCoMKgwqBLYDIAL2ZmAABmAAAAAAAAVE8kMSldMMKZBhITQTwLS8Kz378, underrail.info.tm/build/?FA8HBwUDAwUAbgBuKAAAbmwgAGReAABPAAAAAABhAMKCOcKVwq8TwpTCq8KsBkvCkxLfvw, underrail.info.tm/build/?CgMMCgMDBQYAPAA8AgA8NB4APDQANAA0AAAAAAAAADE5JjAGXAvfvw. Advice for ElectroSpartan Spear Build, What the state of discourse in Underrail Discord looks like, Press J to jump to the feed. Underrail Faceless Commander Fight (PK Shaman Build) Dominating 1.3K views9 months ago Rimworld any escape, crash landed, speed run 1.2K views4 years ago Magnar (MT Chempistol) Dominating 1.1K. Use them to eliminate patrolling enemies, and to set up the battlefield in stealth before you engage. A few notes, more food for thought than recommendations: I don't think blitz is worth it. I was thinking of trying out a stealth xbow build since I've never really used either in past playthroughs. Played a non psi version through Normal mode and it was a cakewalk: https://underrail.info/build/?HgMIBwMPAwcARsKgACPCoGdQRgBBWm03I10AAAAcMwBMASYnMCI1woDCo0xLAjhqM8K1woUP4qGkBeKnvgrfvw. Which crafting disciplines are most important? Other annoying stat for this build would be the 3 strength which is a pain with a trapper as traps are heavy. Ninja Tabis are great for Stealth and will save you a ton of skill points. Hot Topic (More than 15 replies) A subreddit dedicated to the discussion and news surrounding Underrail. SA Forums - Something Awful - Search the Forums - User Control Panel - Private Messages - Edit Options Need help with a balanced shotgun build. Oh, I actually read some of your other posts and realized you don't seem to want knife anymore. Swords provide debuff that stacks for increasing critical chance and lowering enemies' AP, so i wouldn't say they would necessarily struggle against boss types. I used continual ripple once before giving the game a rest. Stealth: ? I figured traps would be part of it, too. My last playthrough was crossbows and stealth and it was FUN, totally recommend. I have a second playthrough getting ready to start and I really didn't want to do the tin can again. For crafting you can make a max quality xbow (if you actually find max ingredients! Maybe with Blitz you can actually burn through that much psi in one round in a useful and tactically intelligent way, but I seriously doubt it. HELP!!! I'll post the build once its done and give it a go! Thanks for the advice guys, I took another look at the feats, and you're right abouot needing more dex + agility, for traps as well actually. I wish you a jolly time with the rest of your first play through. Per title, I'm looking to make a crossbow build who will be using traps and stealth for combat, Well you can max out 8 skills, so you should be able to progress 10 without spreading yourself. Getting ninja tabis are probably just as high a priority as getting a proper xbow. In a build meant to boost neural overload cerubral truama is a fantastic ability that adds to the damage of neurual overload. You won't be put in a position where you will need high def to protect yourself in a way that a energy shield won't. This build is not a full psi build. I feel I had gotten one from a guy who claims to have killed the final boss in one move on dominating with his. Thought Control, Tranquility. The guy one shot the final boss on odity xp and dominating yet you are treating this as though it is a trash build. This page was last edited on 14 October 2017, at 08:06. Lot of critisim here without you putting a build out yourself. Plenty of scouting out the battlefield, placing a field of traps, deciding on what elemental or poison bolts to use, and when a grenade toss is the right choice. Psi is a better Pat Fusty, change my mind. Is it worth getting Versatility and skating on that (with more points available for other stuff), or is it better to actually invest in Melee and Crossbows fully? Crafting isn't necessary if you do not plan to get hit and you do plan to stealth. Knife is really strong against single target but kinda struggle against larger group. Persuasion and Intimidation are both massively overcapped. Reddit and its partners use cookies and similar technologies to provide you with a better experience. - 1.16.5. Mental Subversion is not a particularly strong feat. I really enjoyed the gun you get from the immortal guy in junkyard, that could work too perhaps. All trademarks are property of their respective owners in the US and other countries. #8. Started by Dja303. No psi. You have decent control options outside of items. All trademarks are property of their respective owners in the US and other countries. No Psycho-temporal Acceleration or Future Orientation. You can buy them or find them. A stealthy trapper with xbow is one of my favorite builds. Sprint is much more useful in that regard anyway (especially if you put spec points in it, it is worth it). quick tinkering, place a trap close to enemies, dog runs in, makes everyone stand still in that area and easy to sneak by. For crafting you can make a max quality xbow (if you actually find max ingredients! Psi spell: Ground Penetrating Radar!! PSI flash instant killing thunder and storm? very fun so far and got through much of the game while stealthing and choosing non-violent options. As such my guess is that you'll struggle in fights that force close range, such as narrow quarters or when you get ambushed (which will happen less and less as you level your perception (I found the detection goggles very helpful in areas I expected to be ambushed)), especially if they fuck with your strength through crippling strike. Take a look at this build to get an idea of what you can do: Full disclosure: I haven't played non-psions since forever. Stealthy trapper/crossbow build w extra's. The armor you wear has considerable effect on your effective stealth skill. Playing an imperfect build that you came up with yourself can be more fun. Also, even when it does activate, the resulting damage is typically unimpressive, because, barring incredible luck with RNG, it's not feasible to massively stack up TD on many targets simultaneously. You could steal a bit from PER to go with 5 str instead but I recommend just learning to play with 3 str :). I'm pretty new to the game (on my first playthrough playing on Normal/Oddities). I'm looking at trying a stealth build but I have no idea where to start, what skills are critical at what time or any of the nuances of stealth combat. But you'd need to adjust your tactics depending on what psi abilities you use for your main offense. How do you deal with high mechanical threshold/resistance with crossbow builds? Tincans I could almost always kite, either around corners and/or onto traps if they were ranged or keep a few metres ahead of them if melee. What do you need Dex 7 for? As the auto weapon feats are so far in, I think I'll decide when I get there If I use rifles or SMGs, it will depend on parts and bullets I think.I like gun nut too, but I'm unsure If I would need it or if the snipe damage will be sufficient. Many traders sell/buy blueprints. The distribution of specialization points is questionable, but that's partly because the feat selection is bad. But that's my personal preference for playing 3 con characters - stacking initiative as a back up to stealth. Can you provide me with the best stats and skills for stealth? Neural overload is a silent stealth kill on a stealth character. All trademarks are property of their respective owners in the US and other countries. No need to fire a single shot with your weapons. Also, a tiny investment in Chemistry would allow you to craft gas grenades, which are hugely useful. Very Hot Topic (More than 25 replies), Login with username, password and session length, A Detailed Psi Guide | for new and experienced players | all schools, Death's Door Fistfighter - Survival Instincts + Combat Gloves. 130 needed for best tier Plasma Grenades. Create an account to follow your favorite communities and start taking part in conversations. Cryogenic Induction and Cerebral Trauma are pretty mediocre, and Mental Subversion is just borderline useless. Some other things: - I . This build is not a full psi build. Valve Corporation. And it has max investment in stealth. :-). Even a little investment in Throwing and Traps goes a long way. This would happen often enough to be useful. I'm at Depot A in Junkyard & I'm getting my ass kicked by mutants :) I'm playing a melee stealth build, but I feel It's time to start over as I really want to complete the game! Few questions about a stealth build - melee+crossbows specifically. I haven't ever used a crossbow, but you need traps afaik. It is a 'busy' build. Let's see how Depot A goes tho hehe ^^, Makes me glad you like it just as much as i do :D. Yis I managed to finish it pretty easily! All rights reserved. Valve Corporation. Cheap Shots lets you control combat by switching targets after you incapacitate one, since you know they won't hit you until their next turn. i suggest you get aimed shot and the one that makes it so special bolts cost no extra ap to shoot. Hacking: . Espaol - Latinoamrica (Spanish - Latin America), underrail.info.tm/build/?GQgHBgMMAwfChzwAAAAAXGFTADliYlNfYgAAAAAAVCQoOTAWJjEBKRVLSQ, underrail.info.tm/build/?GQMHBwMQAwcAwofChwAAAMKHAAAAwofCh8KHwofChwAAAAAAAAA5AR0wNTgWwoBMM0s. 2 Replies 611 Views December 07, 2022, 07:24:11 am by . By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Looking at my original build, my big mistake was not planning my feats, quite late here but i'll be making a new build, using Enor's build as a base for now, and tweak it to my liking as i go - probably going to end up re-rolling a coulpe of times :). Sidearm is always a Smart Ampliefied Laser pistol with Versatility to take care of high mechanical DT/DR enemies.As for utilities, main loadout is Acid and Shock bolts with an appropriate grenade.Got some Incendiary bolts for mutants. Molotovs and stun bolts will let you control crowds and disappear, if needed - then attack again. Valve Corporation. Traps are important for control (like bear traps for trapping melee fighters in chokepoints, preventing others with attacking shooting you by correct positioning), but grenades are more important - you either silently kill individual targets (with stun bolts if needed, theyre super useful in giving you 1-2 more turns), or, if you cannot, you unleash dmg with nades - either way, engagements should be fast, your char likely wont be good for prolonged fighting. Cookie Notice In-game description Details The Stealth skill is used for sneaking around undetected. For more information, please see our Stealth Mode - Underrail Wiki Stealth Mode Stealth Mode You enter stealth mode which allows you to hide from others, but reduces your movement speed by 45%. Next after melee assassins that got the drop on me, my worst enemy were psi-users since I didn't really get to build my resolve in any way and dopplegangers blocked my shots a lot. Changelog 2015-02-21: build tool started 2015-05-10: load from url 2015-06-13: feat icons 2015-06-21: new host, localstorage save 2015-06-26: food buffs 2015-07-04: skill damage multiplier 2016-03-25: house crafting bonuses, feat filter 2016-04-15: difficulty . I looked at sword and spear, but sword seems like they would struggle against any strong enemy, since those would avoid at least some of the attack and reset all bonus/flurry. If that was you , def post your build and fighting tips plz. I'll try to address this in the order that you wrote it. Yes some feats he choose where in theme and not optimal I agree. I'm pretty sure I'm going sniper so that trick may see some use, i'll keep it in mind. my tip is to ditch the snipers and go for crossbows. All rights reserved. Knife or range? As you have probably discovered, stealthy melee assassin is great for taking out lone or few targets silently, but struggles with groups, long range foes and heavily armored foes. Currently running this https://underrail.info/build/?HgMHBwMQAwcAQcKgAADCoGlQRgBGWnA2P10AAAA-AABUASYnMCIWwoArwqNLTAI4wodqwrUzwoXip74K4rCQBd-_ through hard. Depends on points. requirement, but the optimal range you wanna stay at is much higher. Other than that, I don't think you should have any problems on Hard. Yes, there are many static spawns of toxic waste barrels, but depending on your gas grenade usage this may not be enough. Decreases the chance that you'll be spotted while in stealth mode. Here's the build I use: https://underrail(dot)info/build/?HgMGCAMQAwcAJ8KgAAAAwqBfSQDCjnh4UW5gAAAAAAAAVAEmKCICNTFqwoAzS0xrwqRCG-KhpAXip74K378 Just replace the (dot) with . Very interesting build for sure. First of, you have to keep in mind that stealth is kind of self-contained stat/skill wise: ), max energy shield, top tier mines and grenades, all poisons including heartbreaker, and top tier stealthy armor. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. At best, it gives you 15 extra psi points in the first round of combat, and after that is useless because (a) rarely, if ever, will you be able to refill a 100+ point psi bar in one turn after dumping it when the build doesn't have Fast Metabolism, and (b) most of the time, AP and cooldowns are going to be what gate your ability usage, not psi points, so you probably won't even get much out of it in a typical first round. Particularly if your main ability involves a soundless attack. Also affects numerous aspects of stealth combat. Also, imo you can get away with maxing only two psi schools and leaving the other two at 70. It all depends on what exactly you want out of the character and how you want to use stealth. Hmm, I've never went so heavy on traps before.. Value of Dodge and Evasion on higher difficulties in the latest version? Thanks. High mobility for a psi build.Thought Control has no ways of dealing wi. I'm having real fun w it :3 Just wanted to let you know!! Sorry if my post seems fragmented, I wrote as I was reading your build. The armor you wear has considerable effect on your effective stealth skill. Let me post my fav one to get going. Casino Underrail - a .44 Hammerer build. All trademarks are property of their respective owners in the US and other countries. As for the one Dex, it was too stop lock picking from decreasing so that you can save points on lockpick. Hi. HELP!!! The Stealth skill is used for sneaking around undetected. Anyone have any solid builds?
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